Design Thinking isn’t old school
Design thinking has changed. The fundamentals still matter, but the problems have become messier. Products are systems. Brands are communities. Ideas sit inside markets, behaviours, technologies and cultures.
Part lab, part playground, part place to test ideas before they become expensive assumptions.
Some experiments start with clients. Others start because we got curious and couldn’t leave something alone. Games, tools, prototypes, systems, odd little side quests. If it helps us understand how something might work, it probably belongs here.

Products
Things that need making, remaking or proving.
Systems
Services, behaviours, workflows and the structures around them.
Tools
Digital, physical or somewhere awkwardly in between.
Games
Playable ideas, mechanics and side quests.
Missions
Artist talks, curator walkthroughs, and reading groups are open to the public, free of charge.
Things looking for a life of their own
Ideas worth developing, producing and putting into the world.
Ask
Find the question worth answering.
Make
Turn an idea into something you can touch, use or react to.
Test
Put it in front of people, systems or reality.
Learn
Keep what works. Question what doesn’t. Go again.
The Garage gives them somewhere to misbehave before they find their way into the world.
Visit · Two spaces
Both free entry
Come and see.
Stockholm · Hornsgatan 41
Tuesday
11:00 → 18:00
Wednesday
11:00 → 18:00
Thursday
11:00 → 20:00
Friday
11:00 → 18:00
Saturday
12:00 → 17:00
Sunday — Monday
Closed
Oslo · Bygdøy Allé 17
Tuesday
11:00 → 18:00
Wednesday
11:00 → 18:00
Thursday
11:00 → 18:00
Friday
11:00 → 19:00
Saturday
12:00 → 17:00
Sunday — Monday
Closed
Quarterly letter
Exhibitions, openings, and the occasional essay.
A quarterly letter from the gallery. Upcoming exhibitions, new publications, artist news, and writing from the curatorial team. Posted four times a year.
↳ 3,400 readers · Letter № 28 ships in September


